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Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts
Friday, December 30, 2011
Review: Working'!! Season 2
Thursday, June 9, 2011
Review: LA Noire
There will always be a Call of Duty game, a Madden game, or a Need For Speed game, but there will only be one L.A. Noire. There is not a game that exists now that comes close to offering the wonderfully woven tapestry of exposition and tension that L.A. Noire offers, and I am confident that it will remain that way for some time.
You do not simply play L.A. Noire, you become invested in the narrative as it unfolds across multiple cases, and you are enveloped in the grimy underworld and slimy politics of crime-busting in Los Angeles during the late 1940s. Other games about might have atmospheric settings, but L.A. Noire does not simply just have great atmosphere, it drowns you in it.
You do not simply play L.A. Noire, you become invested in the narrative as it unfolds across multiple cases, and you are enveloped in the grimy underworld and slimy politics of crime-busting in Los Angeles during the late 1940s. Other games about might have atmospheric settings, but L.A. Noire does not simply just have great atmosphere, it drowns you in it.
Wednesday, June 30, 2010
Review: Working!!
Only Japan could make the life of a part-timer look glamorous and exciting. If food services work was anything even resembling what Working!! portrays, then I definitely wouldn't have quit my old job flipping burgers at my university cafeteria. As you can tell, Working!! isn't exactly a show grounded anywhere close to reality, but what else can you expect from a whimsical slice-of-life anime?
Working!! does have one thing correct though; it's the people you work with that make work fun. There's a lot of unique and wacky characters that all work in the same family restaurant. From the lazy ex-delinquent manager Kyouko to the androphobic (e.g. man-fearing) Mahiru Inami. Amazingly enough, the character cast of Working!! avoid a lot of the generic stereotyping, making them stand out amongst the throngs of cookie-cutter anime characters this Spring season, which is a great thing.
But that's where Working!! starts to fall apart; there's really nothing else besides the characters. Being a slice-of-life, there's no real drama or plot, so all of the anime's charm lies in whether you like the characters or not. The gags are amusing, all of the wacky characters interact in ridiculous ways, and the laid-back pace of the show is great. But if you aren't even intrigued by the characters after the first few episodes, there's nothing in the rest of the short thirteen episode anime to really catch your attention.
If you do like the characters, you'll be annoyed at how incomplete Working!! feels in the character department. The writers don't bother to flesh out even the most suspicious of characters, which is frustrating since it would have given the show more substance.
Those looking for a easy-going anime will most likely enjoy Working!!, but those looking for a even a bit of suspense or tension should probably move along. Working!! is a show that soothes rather than a show that captivates, so if you want something light-hearted and laid-back, Working!! probably won't disappoint. Otherwise, you can move on without missing much.
At the very least though, it's better than K-ON!! this season. Take that for what you will.
Sunday, June 27, 2010
Review: Angel Beats!
Angel Beats! is like your favorite childhood book; fun and memorable, but ultimately very adolescent and somewhat simplistic. From the unique premise set in the afterlife to it's high-powered musical inserts, Angel Beats! is definitely the one of the most memorable shows of the past Spring 2010 season, but unfortunately some of the flaws are just as memorable. Angel Beats! doesn't deliver a masterfully-woven story on life and death, but it does manage to tell a tale that still resonates strongly.
There's really no beating about the bush about the main flaws; Angel Beats! is not very well written or very well directed. There's a lack of consistency since the rising action never gets properly set up, and as a result there's no overarching narrative flow between the thirteen episodes. Consequently, most of the characters never get a chance to really develop or stand out. Plus there's plot holes aplenty, almost all of which are ignored by the writers, which is a problem since some of the plot holes actually are more memorable than some of the characters.
Luckily though, in the places that Angel Beats! falls apart in delivery, it makes up for it in surprises. There's a solid number of memorable and emotional moments as the characters remember and come to terms with their traumatic pasts. Add in some nicely produced music and brief flashes of great animation, and you have some moments that you'll definitely revisit later on. When there aren't any emotionally-heavy set pieces, there's plenty of whimsical and funny moments to carry the story and characters along.
In the end, it's painfully clear that Angel Beats! could have been much better. There's too much pandering to popular stereotypes, a over-reliance on deus ex machina motifs, and no emotional roller coaster here. But even despite the flaws and wasted potential, Angel Beats! is still a show that I recommend worth checking out. Even though Angel Beats! isn't a great show, it still tells a unique story that has a chance to pluck at your heart-strings.
Thursday, April 1, 2010
Review: Kimi ni Todoke, a.k.a. Kiss Your Masculinty Goodbye
START OF REVIEW: It's a decent shoujo romance. END OF REVIEW.
Of course, your questions aren't "Is the narrative flow interrupted when the exposition changes its focus?" or "Hey, just how good is Kimi ni Todoke Justin?". No, I believe your questions are something along the lines of; "So Justin, why were you watching a shoujo?", or "Do you secretly love these sappy romances targeted to teenage Japanese girls?", and "Hey, when are you going to watch an anime that isn't romance?"
In my defense, there was nothing decent to watch from the cavalcade of trash that defined the Winter '09 season (shhh don't mention Bakemonogatari, haven't finished it yet shhh), and I was curious to see why so many dudes liked this show after seeing all the hubub over it. To answer the second question, I hope I don't secretly like shoujos. And the answer the third question, I'll hopefully be talking about a non-romance soon since the upcoming Spring '10 anime season shows some promise.
Boring answers, I know.
Oh, you want to know more about Kimi ni Todoke? Well, if you haven't been able decipher my sarcasm, I don't blame you. As I've said before, it has its moments when the beautiful artwork in the scenery come into play, but those moments are depressingly brief and few. For the most part you'll be treated to a glacially s-l-o-o-o-w romantic developments to the point where you realize that nothing happens in some episodes. All the characters are so innocent and pure-minded that it's actually impossible for anything dramatic to happen. Well, almost all the characters are pure, barring the extremely obvious antagonist.
Heck, they're so pure that they make freshly fallen snow look dirty.
So there's the charm in Kimi ni Todoke. It's so innocent and heartwarming that it'll send you to the dentist with a cavity from it's sweetness. Those wanting some romances with exciting romantic development, I advise watching (or re-watching) Nodame Cantabile, Toradora!, or True Tears. But if you don't mind something slow to take your mind off of life's dramas, Kimi ni Todoke is a solid choice.
Sunday, March 28, 2010
Review: Nodame Cantablie Finale
The saga finally ends, and one of the most entertaining and charming animes in recent years draws to a close. The final season has been intriguing and unpredictable, even if events did unfold rather slowly. Nodame Cantablie Finale hasn't been a wild roller coaster ride like what we experienced with the first season, but it still manages to throw some unexpected hooks and turns in the overall story that will satisfy many fans. The final season hasn't been quite as epic as I had foresaw, but even so this is one final act that undoubtedly fits with the mood of the series.
They've put a lot of money and time into this, and as a result Nodame Cantablie Finale looks and sounds great. There's plenty of grand and sweeping musical scenes, lots of slow-motion effects, great CG, and plenty of detailed animation. However, what we really care about is the character development, and there is plenty of that. Not only do we finally get to become acquainted with the side characters and their relationships, but even Nodame and Chiaki's relationship develops, albeit in a rather subtle manner.
In my preview I mentioned that the relationship between Nodame and Chiaki was a known quantity, and I was wrong. I won't spoil anything, but roles have been reversed, and it's been interesting to see the normally confident Chiaki becoming increasingly befuddled. While the comedy is still plentiful, it's obvious that the tone has become a bit more serious as the characters come to terms with each other and themselves. The tone of the series is by no means brooding, just a bit more contemplative than usual.
The very last episode might disappoint those expecting something concrete, but if you've been expecting some very serious closure you really have to look at what the series is about. That said, the last few minutes of the last episode has been one the most graceful closures that I have seen. Overall, Nodame Cantablie Finale is a solid ending to a much-beloved series. Even if it doesn't offer a exciting roller coaster ride of drama, the final season is still an outstanding emotional sendoff.
Friday, March 19, 2010
Review: Toradora!
I'm not a fan of the art. There's just something about how soulless their eyes seem that creeps me out. Also, what is up with Japan's fetish for small girls that look like they're in elementary school? I also don't like how it takes about 12 episodes for the writers to realize that Toradora! is actually much better at being a dramatic and emotional high school romance than it is at being a slice-of-life comedy.
And I can't believe that I missed this little gem when it came out over a year ago.
Sure, some of the characters are stereotypical for this genre, and the eventual love triangle is predictable. But I'll be damned if I let anybody think Toradora! is another generic romance anime. Things start off slowly, but eventually even the annoying stereotypes eventually get explained as the characters start to define themselves. The male lead isn't a total write-off for once, and the female lead is similarly strong-willed, so the chemistry between the two easily makes this one of the most satisfying romances that I've watched in a while.
Don't think it's all drama and no fun. The character cast are all light-hearted, innocent, and determined in ways that really can make anybody nostalgic for their high-school days. The surprisingly consistent writing also means that you'll be hooked on the slow-but-powerful blossoming of emotions from episode to episode. I still think that the first 12 episodes didn't need to be so meandering, but in hindsight I guess it does reflect the uncertainties of youthful love. Either way though, the pacing in the first couple of episodes isn't too bad, and I can easily name many other animes whose entire plots were much less exciting.
When it decides to get started with the emotional fireworks, Toradora! is a emotional ride that doesn't stop until literally the last seconds of the last episode. I'm a picky one, but Toradora! was able to get me completely addicted. Toradora! is the clam chowder of romance anime; warm, inviting, and rich in flavor. It's the soup that warms the romantic soul.
And I can't believe that I missed this little gem when it came out over a year ago.
Sure, some of the characters are stereotypical for this genre, and the eventual love triangle is predictable. But I'll be damned if I let anybody think Toradora! is another generic romance anime. Things start off slowly, but eventually even the annoying stereotypes eventually get explained as the characters start to define themselves. The male lead isn't a total write-off for once, and the female lead is similarly strong-willed, so the chemistry between the two easily makes this one of the most satisfying romances that I've watched in a while.
Don't think it's all drama and no fun. The character cast are all light-hearted, innocent, and determined in ways that really can make anybody nostalgic for their high-school days. The surprisingly consistent writing also means that you'll be hooked on the slow-but-powerful blossoming of emotions from episode to episode. I still think that the first 12 episodes didn't need to be so meandering, but in hindsight I guess it does reflect the uncertainties of youthful love. Either way though, the pacing in the first couple of episodes isn't too bad, and I can easily name many other animes whose entire plots were much less exciting.
When it decides to get started with the emotional fireworks, Toradora! is a emotional ride that doesn't stop until literally the last seconds of the last episode. I'm a picky one, but Toradora! was able to get me completely addicted. Toradora! is the clam chowder of romance anime; warm, inviting, and rich in flavor. It's the soup that warms the romantic soul.
Saturday, February 27, 2010
Review: Kara no Kyoukai
This week seems to be a slow week tech-wise, and with a dearth of topics to talk about, I might as well take a look at Kara no Kyoukai. I wasn't intending on reviewing this series, since it's a bit polarizing. Either you'll love it, or you'll find nothing special about it. If I had to describe Kara no Kyoukai in a few words, I would say it's quintessentially mono no aware; it's a slow but deliberate story that highlights the relations between characters through the spiritual and mystical world around them.
Kara no Kyoukai takes place within the universe of Tsukihime, and even though it takes place within a parallel universe to the main story of Tsukihime, it still contains lots of references that Tsukihime fans can appreciate. Newcomers to the Tsukihime story line and Type-Moon's works will feel a bit lost, since the story doesn't stop to explain concepts or events clearly. Another thing that contributes to the slow, methodical feel of the series is it's format; Kara no Kyoukai is a series of seven movies, so even though there's lots of tension and bits of action, there's a lot of 'dead time' in between.
I use the term 'dead time' quite loosely though. The slow panning scenes are there for the atmosphere and tension, and the action sequences are all the more enjoyable as a result. The action sequences are few and far in between, but they're definitely among the best animated sequences I've seen. From the rain-drenched rooftop fight scene to the leap of faith off an apartment block during an intense battle, these beautifully animated and choreographed scenes are hard to forget.
Along with the action, the characters of Kara no Kyoukai are similarly just as memorable. They each have unique quirks and traits, and more importantly they have intriguing personalities. With characters that are this interesting, it's fascinating to watch the relationships unfold between the characters, especially the relationship between the main leads Mikiya and Shiki. While the art, animation, and atmosphere might attract you to Kara no Kyoukai, you'll most likely stay for the characters.
Of course, we arrive at the reason why I was so hesitant to even share my thoughts on Kara no Kyoukai; it's very art-house. The methodical pacing and the slow unfolding of the plot and relationships takes quite a bit of patience to enjoy. The narrative is also structured to keep the viewer guessing, which can be frustrating since the plot isn't very easy to grasp. Kara no Kyoukai isn't something that I'll recommend to those expecting constant action or those new to anime, but those who come ready to immerse themselves in a mysterious world won't be disappointed.
Kara no Kyoukai takes place within the universe of Tsukihime, and even though it takes place within a parallel universe to the main story of Tsukihime, it still contains lots of references that Tsukihime fans can appreciate. Newcomers to the Tsukihime story line and Type-Moon's works will feel a bit lost, since the story doesn't stop to explain concepts or events clearly. Another thing that contributes to the slow, methodical feel of the series is it's format; Kara no Kyoukai is a series of seven movies, so even though there's lots of tension and bits of action, there's a lot of 'dead time' in between.
I use the term 'dead time' quite loosely though. The slow panning scenes are there for the atmosphere and tension, and the action sequences are all the more enjoyable as a result. The action sequences are few and far in between, but they're definitely among the best animated sequences I've seen. From the rain-drenched rooftop fight scene to the leap of faith off an apartment block during an intense battle, these beautifully animated and choreographed scenes are hard to forget.
Along with the action, the characters of Kara no Kyoukai are similarly just as memorable. They each have unique quirks and traits, and more importantly they have intriguing personalities. With characters that are this interesting, it's fascinating to watch the relationships unfold between the characters, especially the relationship between the main leads Mikiya and Shiki. While the art, animation, and atmosphere might attract you to Kara no Kyoukai, you'll most likely stay for the characters.
Of course, we arrive at the reason why I was so hesitant to even share my thoughts on Kara no Kyoukai; it's very art-house. The methodical pacing and the slow unfolding of the plot and relationships takes quite a bit of patience to enjoy. The narrative is also structured to keep the viewer guessing, which can be frustrating since the plot isn't very easy to grasp. Kara no Kyoukai isn't something that I'll recommend to those expecting constant action or those new to anime, but those who come ready to immerse themselves in a mysterious world won't be disappointed.
Saturday, February 13, 2010
Review: Mass Effect 2
To say that Mass Effect 2 is my favorite game this year would be an understatement. Saying that Mass Effect 2 is my favorite game that I’ve played in my whole life would be more accurate. Mass Effect 2 is by no means the ‘perfect’ game, and there are games out there that arguably have better elements. Bioshock has better atmosphere, Modern Warfare 2 has more thrilling gameplay, Fallout 3 has a bigger world to explore, and the upcoming PS3 game Heavy Rain will definitely be more ‘cinematic’ and emotional than Mass Effect 2. So why Mass Effect 2, if it’s not perfect?
I’ll say it in one word; Immersion.
Video game graphics have proved to be amazing in recent years, but despite these leaps in technology the main problem with video games has been their inability to immerse us in their worlds. Running around any game, you have to actively suspend your notions of reality just to accept what you’re seeing in the game. Some games like Bioshock try to use art style and atmosphere to make it easier to get drawn into the game, other games like Modern Warfare 2 simply rely on pushing you along as fast as possible so you don’t think too much about the world the game is presenting to you.
With Mass Effect 2 though, it engages the most important factor in immersion; you. The whole game is masterfully designed to engage the player in choices that shape the gameplay and the universe.The character that you play isn’t nameless or voiceless like in most other games, your character has an actual personality who builds actual relationships with characters around them. You give the character a name, gender, change their appearance, write their backstory, and customize their abilities to your preference, and all this is before you are presented with the decisions that develop your character's story and relationships.
Decisions you have made in the first Mass Effect have a noticeable effect on the immensely detailed world in Mass Effect 2, effectively writing a game universe that feels unique and tailored to you. The choices that you make don’t have an easily visible foreseeable impact, and they’re morally ambiguous too, which makes every decision fraught with tension as you try to choose what you think is the best decision.The game almost makes you believe you’re writing their story, and that’s the key in Mass Effect 2’s immersion.
It also doesn’t hurt that Mass Effect 2’s combat and level designs have improved leaps and bounds over the first game. Just like the tension found in the moral decisions in the game, every enemy encounter is thrilling and fast-paced, a testament how well designed the combat system and level designs are. You’re still suspending your belief in reality while playing, but the immersion happens so effortlessly because everything in the game is working in harmony to draw you in and invest your emotions in what is unfolding before your eyes. From the vibrant and lush alien worlds to the stellar voice acting (did I mention Martin Sheen voices one of the main characters?), Mass Effect 2 truly rivals some classic sci-fi epics.
Of course, like I said before the game isn’t perfect. I have several gripes with the way that the game’s plot is structured, along with some uncertainties about the balance of the different character abilities, but I haven’t been this enthralled like this by any other video game. Mass Effect 2 isn’t for everyone, as it’s hybrid RPG-FPS system isn’t easy to pick up and the game’s immersion is highly dependant on the player having completed the first Mass Effect (which had its fair amount of gameplay flaws). However, it blows every other game out of the water with its superbly balanced composition of personalized immersion, gameplay elements, epic story, intriguing characters, and emotional impact.
You’ll be hard pressed to find a better produced game than Mass Effect 2. Until Mass Effect 3 comes out, that is.
Tuesday, February 2, 2010
Review: Star Trek Online
I've been jaded with massive multiplayer online games since my time with the infamous World of Warcraft, plus I'm not old (or nerdy) enough to be a true Trekkie. Games that are designed to waste your time like MMOs don't fit my lifestyle, and the only person I can really recognize from Star Trek is Captain Jean-Luc Picard. So you can imagine my sense of disbelief when I realized I actually enjoyed my time with Star Trek Online.
From the time I spent in the game's open beta, there's not much that I can praise about the game's structure. The ground combat is clunky and boring, the user interface isn't intuitive to use, and there's little in the way of guidance in what to do in the game. Want to know the difference between Photon and Quantam torpedos? Don't look at the descriptions in the game, Google it. Want to know where the hell the 'Crystaline Entity' is for that one mission? Google it. I could go on, but you get the overall picture.
But I wouldn't be talking about Star Trek Online if it just was mediocre. One thing that the game has satisfied is my childhood fantasies about blowing things up in space. Piloting a lumbering Federation cruiser around Klingon Bird of Preys and crushing them with disruptor beams and photon torpedoes has created a sensation that I haven't felt since I was seven years old and doodling sprawling space battles on the margins of my math homework. The game is quite good at fulfilling the inner Captain Kirk, and even the cumbersome ground battles serves the purpose of giving us the Star Trek experience by expanding the universe beyond go-here-and-blow-up-3-Klingon-ships.
Star Trek Online is about as geeky as one can get (complete with in-game voice over from Leonard Nimoy), and it even appeals to non-Trekkies if you love sci-fi enough. The game is an MMO in concept, but in reality you won't miss much if you want to do things by yourself, which is another plus in my book. I won't be spending much time with the game, but I do appreciate how it has awoken the inner child that I had assumed to be long gone.
Beam me up, Scotty!
Monday, December 14, 2009
Quck Look: Red Cliff (Chinese Version)
I must preface this review with a couple of disclaimers. First, Tony Leung (above) is one of my favorite cinema actors. Two, I also squeal with delight anytime anybody mentions John Woo in a sentence. Unless that sentence also mentions "Hollywood" or "Western." There's a reason why his most recent Hollywood efforts have been forgettable. But I'm not here to talk about Woo, I'm here to talk about his Chinese historical epic Red Cliff.
And oh my, is it epic.The battle sequences are intense, the special effects are awe-inspiring, and the action sequences are wonderfully choreographed.
That said, it's undeniably a summer blockbuster flick. The character development is sufficient, but hardly something you call satisfying. It's a solid movie, but it's hardly a movie that fits John Woo's trademark cinematic style. You'll find precious little of Woo's famed techniques and pause-burst-pause pacing here, and the plot pacing seemingly gets lost in several subplots, especially the romantic subplot near the end. As a result, the film sags noticeably when there aren't people dying or things aren't being blown up. Tony Leung does a solid job as the main lead, but he definitely isn't as dynamic as Chow Yun-Fat, who originally was supposed to play the role.
All things considered, Red Cliff is a better cinematic epic than 2004's Troy and 2005's Kingdom of Heaven, thanks to John Woo's expert hand during the battle sequences and a more cohesive plot. But like those films, Red Cliff can't compete with Lord of The Rings in terms of quality, writing, characterization, and plot. So don't watch it believing in the hype that this is "Asia's answer to Lord of the Rings". Asian cinema still has a way to go before it can match Peter Jackson's famed trilogy.
As for which version you should watch, if possible go for the Chinese version if you appreciate a more cohesive narrative. The American version is half the length of the original's 4 hours, and it cuts out almost all of the character development and political intrigue. But if you can only watch the American version (I ordered the DVDs from Hong Kong), by all means do so. It's a very solid film.
Finally, I arrive at the most important question that burns on the lips of all Hong Kong film fanatics everywhere; Are John Woo's signature doves in the film? Yup, they are. Rejoice Woo fans.
Tuesday, November 24, 2009
How CLAMP Killed My Childhood Memories

I'm going to admit that I liked watching Card Captor Sakura when I was little. No, I loved it. Compared to the other stuff in the weekday cartoon lineup back then, it wasn't mindless like Pokemon, nor was it hopelessly weird like Ultraman. For a magical girl show, it was surprisingly addicting for a 14 year old. It is one of CLAMP's well-beloved classics.
Now that I have effectively emasculated any pretensions to having an average childhood, let's get down to this; Tsubasa Reservoir Chronicles has destroyed my fond childhood memories of CCS. Let this be a lesson for all media across all cultures. Don't toy with beloved old franchises. The latest Star Trek movie was superb because it didn't deface or change what made the original Star Trek stuff so popular. It simply admitted; Hey, I'm a movie. Let's pretend this all happens in a parallel universe! And nobody was the wiser.
Here comes one of my famed analogies. Buckle up. No spoilers about the ending, promise.
The ending of Tsubasa Reservoir Chronicles (the manga, though I'm sure the anime will have a similar ending) can best be described as the product of a thousand CCS fanfics melted together with Issac Asmiov's wildest dreams about time travel. Does that analogy make any sense? That's the point. CLAMP took several chapters to end the story, and in the end nobody knows what exactly went on, other than Sakura and Syaoran we loved in CCS have led rather...er...interesting lives after the end of CCS storyline.
And by 'interesting', I mean that in the most negative way possible. 'Disturbing' might describe it, but even that fails to describe how much logic was thrown out the window in the ending of the manga (literally). Unfortunately, CLAMP wasn't happy with a simple cameo of the CCS characters, they wanted to essentially ruin the happy, carefree, and inspiring theme of CCS. And they succeeded.
That said, the manga itself isn't bad, but you will need decent knowledge of CLAMP's other works (like CCS and xXXholic) to appreciate it. If you don't particularly care for CCS, then this is still a very good manga, especially towards the end. The art style is gorgeous, attention to detail is superb, and the plot is definitely unique and gripping. Just don't expect a clear-cut ending.
But if you loved CCS like I did, stay far away. Ignorance is bliss in this case.
Wednesday, November 18, 2009
Quick Look: Forza 3 vs Gran Turismo 5

Forza 3 > Gran Turismo 5. There, end of quick look.
Fine, I'll do a proper look at it. Thank Sahil for this post, since I didn't want to bother writing something up on this game. Honestly, it's everything in Forza 2, but better. From the much-improved single player racing season to the multiplayer, if you're a car fanatic who likes to customize and race cars, this game will be the end of your productive life.
That said, how will it compare to GT5? Well, GT5 will sell more thanks to the fact thanks to the nostalgia factor plus the cool $60 million and 5 years of development that Polyphony Digital spent making the car models spotless. GT5 also has a leg up on the diversity of racing events, from dirt rallying to NASCAR racing, not to mention the much-trumpeted Gran Turismo TV, which will supposedly bring the wet dreams of car nerds to life.
Ugh. Horrible mental image there. Anyways, moving on.
On the other hand, Forza 3 has a community aspect that definitely won't be in GT5, with the community interface built-in from the get go in the form of the Auction House, where you can get anything from custom car liveries to replays of crazy dudes drifting down Fujimi Kaido. Plus, the physics and the tech behind the car gameplay is second to none, making racing in Forza 3 a experience. This is in stark contrast to feel of the cars in GT5, which feel a bit awkward in comparison (judging from GT Prologue).
It'll all fall down to your personal preferences in the end. I personally prefer the ability to fully customize and tune my Evo X MR, and the improved physics in Forza 3 really makes racing in that game so freaking awesome with a racing wheel. Forza 3 is a game for people who love to racing cars. Gran Turismo 5 will be a game for people who love collecting cars. Choose accordingly.
Friday, November 13, 2009
Quick Look: Modern Warfare 2
Maybe you're heard about this game, especially if you're one of the 4.7 million Americans who have bought this piece of digital testosterone on the first day of sale. They could seriously melt down the disc, bottle it, sell it as a energy drink, and nobody would be the wiser.So is it the Video Game Masterpiece of 2009? Not quite. The single player is functionally good, but the story sucks. The ending is a huge cop-out, the controversial scene where you kill civilians is rather pointless, and the action lacks any ebb and flow.
And oh god, don't get me started on the fucking plot holes. Is this really the best you can do Infinity Ward? If Tom Clancy and Michael Bay both overdosed on LSD and had a bastardized child, it would be Modern Warfare 2's plot. Unlike the first game's story, which was compelling and exciting, it feels as if the writers were trying too hard to make something awesome happen all the time. The end result is a steaming pile of shit that is only saved by the game's superb gameplay sections.
There, rant over. Moving on, the changes that they added for multiplayer add a surprisingly pleasant amount of depth, and the co-op Spec-Ops levels a blast to play with a friend. Just for these reasons alone, it's well worth the hype. I can easily envision spending way too much time playing online, which the same can't be said for Halo 3: ODST.
There's a reason why this is the one of the two video games that I bought this year (the other being Forza 3). There's a lot of value behind the dirt-splattered box art, and if you can stand being stabbed repeatedly in your mind, the single player is somewhat fun.
Thursday, September 24, 2009
Quick Look: Halo 3: ODST
If you liked Halo 3, you'll Like Halo 3: ODST Charm aside, mechanically the game is supposed to play differently than Halo 3 thanks to you being a 'ordinary' grunt instead of the Master Chief, but honestly I didn't notice a substantial difference. You'll take cover more and be more cautious, but since the game throws much fewer enemies at you your weakness are kind of subdued. So the game isn't too hard, and it feels rather short as well once you finish. You'll definitely be left wanting more once the credits hit.
ODST is a good direction for the franchise to go in, with the beautiful open-world night time exploration, and its great attempts at bringing in more character to the Halo universe. But the Halo formula is starting to wear thin a bit, and it remains to be seen how Bungie can keep the next Halo game as fresh as ODST is.
Yea. I'm done. I'm off to play Firefight for another 3 hours.
Monday, September 14, 2009
Quick Look: Eden of the East
There's anime that you watch to pass the time, and then there's anime you make time to watch. Eden of the East is definitely in the latter half of that spectrum. It's a action/thriller that made all the other shows this past summer anime season look rather half-baked and boring, and it's one of the few shows that I will unhesitatingly recommend to anyone.And the OP song for the show was by friggen Oasis. That should tell you about how much care and effort was spent on Eden of the East.
The director for the series, Kenji Kamiyama, also directed Ghost in the Shell, and the mood is similar here. But unlike Ghost in the Shell (which got utterly dense and moody in the second season), Eden of the East never bogs down in its political-social commentary thanks to its charming characters. In fact, some people might miss all the social commentary thanks to the all the charisma that the main character Akira Takizawa seemingly generates out of nowhere.
From the first episode (from which the hilarious screenshot is posted) to the epic action-packed last episode, it's a non-stop roller coaster of intrigue. The plot and setting aren't entirely fresh, but East of Eden keeps things going through it's sheer charm and well-designed characters. With two movies in the near future, thankfully we won't be seeing the last of this charismatic series.Hail to the King, baby.
Wednesday, July 15, 2009
Anime Quick Look: K-ON!

I was hoping that K-ON! would be Beck v2.0, or at least Beck Lite. K-ON!'s premise of four girls forming a band in high school had great potential of unfolding into something very interesting. But unfortunately, it's nowhere near the epic musical journey that Beck (the anime, not the artist mind you) was. You see the screen shot above? I wish it was more like that, and less like this:
I may sound a little harsh on the anime series that came out this past winter season (really, it isn't too bad), but it's only because I came in with a certain expectation that the anime would be about music. Instead, I found out that K-ON! is simply a wannabe Ichigo Mashimaro/Lucky Star mash-up with guitars thrown in occasionally. Heck, the main characters spend over half the show drinking tea and eating snacks.If this was The Mild Adventures of Four Girls During Teatime, it would make sense. But I wouldn't watch it either.
Unfortunately, all of the good stuff in K-ON! is crowded out by all the moe-moe (translation: cutsy) stuff that were thrown in. Plus it doesn't help that 99% of the characters are about as two-dimensional as the art. What little plot or tension there is comes across as rather forced, or just absurd, which cements K-ON!'s status as Yet Another Generic Anime.
If there's one thing to see from K-ON!, it's the ED song and animation. K-ON! provides some safe fun and tons of moe for those who like it, but don't expect anything more.
[EDIT 1/8/10] - Ok, I was smoking something when I wrote this. Disregard most of what I said here. If you come in without any expectations, K-ON!'s a fun slice-of-life show that's really charming.
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