Saturday, February 13, 2010

Review: Mass Effect 2


To say that Mass Effect 2 is my favorite game this year would be an understatement. Saying that Mass Effect 2 is my favorite game that I’ve played in my whole life would be more accurate. Mass Effect 2 is by no means the ‘perfect’ game, and there are games out there that arguably have better elements. Bioshock has better atmosphere, Modern Warfare 2 has more thrilling gameplay, Fallout 3 has a bigger world to explore, and the upcoming PS3 game Heavy Rain will definitely be more ‘cinematic’ and emotional than Mass Effect 2. So why Mass Effect 2, if it’s not perfect?

I’ll say it in one word; Immersion.

Video game graphics have proved to be amazing in recent years, but despite these leaps in technology the main problem with video games has been their inability to immerse us in their worlds. Running around any game, you have to actively suspend your notions of reality just to accept what you’re seeing in the game. Some games like Bioshock try to use art style and atmosphere to make it easier to get drawn into the game, other games like Modern Warfare 2 simply rely on pushing you along as fast as possible so you don’t think too much about the world the game is presenting to you.


With Mass Effect 2 though, it engages the most important factor in immersion; you. The whole game is masterfully designed to engage the player in choices that shape the gameplay and the universe.The character that you play isn’t nameless or voiceless like in most other games, your character has an actual personality who builds actual relationships with characters around them. You give the character a name, gender, change their appearance, write their backstory, and customize their abilities to your preference, and all this is before you are presented with the decisions that develop your character's story and relationships.

Decisions you have made in the first Mass Effect have a noticeable effect on the immensely detailed world in Mass Effect 2, effectively writing a game universe that feels unique and tailored to you. The choices that you make don’t have an easily visible foreseeable impact, and they’re morally ambiguous too, which makes every decision fraught with tension as you try to choose what you think is the best decision.The game almost makes you believe you’re writing their story, and that’s the key in Mass Effect 2’s immersion.

It also doesn’t hurt that Mass Effect 2’s combat and level designs have improved leaps and bounds over the first game. Just like the tension found in the moral decisions in the game, every enemy encounter is thrilling and fast-paced, a testament how well designed the combat system and level designs are. You’re still suspending your belief in reality while playing, but the immersion happens so effortlessly because everything in the game is working in harmony to draw you in and invest your emotions in what is unfolding before your eyes. From the vibrant and lush alien worlds to the stellar voice acting (did I mention Martin Sheen voices one of the main characters?), Mass Effect 2 truly rivals some classic sci-fi epics.


Of course, like I said before the game isn’t perfect. I have several gripes with the way that the game’s plot is structured, along with some uncertainties about the balance of the different character abilities, but I haven’t been this enthralled like this by any other video game. Mass Effect 2 isn’t for everyone, as it’s hybrid RPG-FPS system isn’t easy to pick up and the game’s immersion is highly dependant on the player having completed the first Mass Effect (which had its fair amount of gameplay flaws). However, it blows every other game out of the water with its superbly balanced composition of personalized immersion, gameplay elements, epic story, intriguing characters, and emotional impact.

You’ll be hard pressed to find a better produced game than Mass Effect 2. Until Mass Effect 3 comes out, that is.

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